Artifact:
Project Plan
The following people use the project plan:
- The project manager, to plan the project schedule and resource needs,
and to track progress against the schedule.
- Project team members, to understand what they need to do, when they
need to do it, and what other activities they are dependent upon.
1. Objectives
A brief description of the purpose of the Project Plan.
2. Scope
A brief description of what the Project Plan applies to; what is affected or influenced
by this document.
3. References
A list of related or referenced documents.
4. Phase Plan
An overall project "road map", showing how to allocate time to the phases and
specifying what will be achieved at each major milestone. Include a timeline or Gantt
chart.
5. Schedules
Diagrams showing iterations within phases, release points, demos, and other milestones.
6. Objectives of Each Iteration
Brief descriptions of what the iterations are called, the main objectives are for each
iteration, what risks they address, etc.
7. Releases
Brief descriptions of each release, whether demo, beta, etc.
8. Resource plan
Organization, staffing plans, training plans.
9. Cost
The projects budget.
The project plan is created during the Inception phase, and updated throughout the
project as changes occur, but especially at the end of an iteration.
The Project Manager is responsible for the
integrity of the Project Plan, ensuring that:
- The Project Plan is up to date and accurately reflects the best available project
information.
To build a phase plan for a project in the initial development cycle, you may have to
make some educated guesses about milestones on the basis of experience, degree of novelty,
specific environment constraints, and the maturity of the organization.
If the product is in an evolution cycle, the phase plan may be easier to define.
- Towards the end of the inception phase, a more accurate phase plan can be defined,
taking into account the number of use cases identified and their complexity, risks
identified, and the result of any prototyping.
This very rough plan is updated during the elaboration phase. It serves as the basis
for building the project plan.
To build the project plan, you can assume at least one iteration per phase (unless you
have a very simple development effort):
- One iteration in the inception phase, producing for example some proof-of-concept
prototype or some user-interface mockup.
- One iteration in the elaboration phase to produce an architectural prototype.
- One iteration in the construction phase to build the product (up to beta release).
- One iteration in transition to finish the product (general availability release).
From there, many variations are possible (see "Iteration Strategies" in Guidelines: The Iteration Plan):
- If the product is exploring a totally new domain, you may need to add iterations in the
inception phase to consolidate the concepts, show various mock-ups to a cross-section of
customers or end users, or build a solid response to a request for a proposal.
- If a new architecture must be developed, or there is a large amount of use-case
modeling, or there are very challenging risks, you should plan to have two or three
iterations in the elaboration phase.
- If the product is large and complex, and developed over a long period, you should plan
to have three or more iterations in the construction phase.
- You should plan to have several iterations in the transition phase if, because you must
minimize the time to market, you must deliver the product with a reduced set of
functionality, or if you feel you might need a lot of small adaptations to the end-user
base after a period of use.
Be aware, however, that the larger the project is, the larger the development
organization will be, and the longer the iterations will be. This is due to the time and
effort involved in communication within a large organization.
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